Can't wait for next year,
Miles
This has been a great year of AGAD and i've learned a lot since september. I have learned about how game companies and studios organize their teams to make games, and we actually put that into practice. That project in particular was definitely the best learning experience overall for showing how game industrys work. The main thing that I think should be removed from the course or at least condensed would have to be the sound editing part specifically because of its similarity to the video editing stuff we did a week later. I also think that marketing for your project should be either removed or shortened too be less taxing at the end of the year. I think adding more assignments that will help to teach and improve communication will be very helpful to getting used to working in the big groups that work on most triple-A games. This class has absolutely improved my ability to work on assignments and keep up to date which will vastly help on my school assignments in the future and into collage. Can't wait for next year, Miles Here are all the images in the Info-graphic
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This is the first blog post of the fourth quarter which means THE END IS NIGH for the school year. This quarter is always the worst for time which is why I’m planning out my work for the quarter. There are two more tutorials that need to be finished before the final independent project which I have already made a infographic for and i've planned out what my goal for the project is. There are a few more blog posts and portfolio checks so this won't be the last blog post for the year. After the school year ends Im planning to still make blog posts, and i'll get to talk about my experience on my first internship that's happening this summer it'll be fun so stay tuned over the summer for updates on that.
Above is a work in progress info-graphic for my independent project.
Below is roughly what I want the game to play like, and what the project was inspired from. https://www.youtube.com/watch?v=q5T7L1CCTzE For Christmas I received a new drawing tablet as a gift. It is one of the more expensive drawing tablets on the market and it doubles as a monitor. It’s been a great present so far and I've been utilizing it a lot recently. It has helped me improve my artistic skills on the computer. Specifically, this drawing tablet has helped me feel more comfortable incorporating color into my artwork and has given me more practice with rendering. This tablet is a tool that can really help me reach my personal and professional goals. In the age of technology, for digital artists, it is incredibly important to have equipment that can keep up with your artistic capabilities. This new drawing tablet has given me the ability to make really awesome artwork using Krita. Being able to draw on the screen is the best feature and has really changed not only how I draw but how often I draw. It’s also super convenient, easy to set up, and they give you two pens and a half glove so you don’t smudge the screen. It’s awesome. I have a whole new set of sketches to show off for my artist Show-reel.
Here's a link about the tablet I got. https://www.parkablogs.com/picture/review-huion-kamvas-gt-191-pen-display Recently I started working on a personal project that I want to build into a full-fledged team project. It’s a web comic which I've code named Bygone. It’s something I’ve wanted to try for a while, but I’ve had some trouble getting started on. One of my problems has been procrastination. Recently, a friend showed some interest and he has helped me be more productive. Since then, I’ve tried to apply some skills that I’ve learned in Game Design.
A project like this definitely needs organization. I realized this after one of my first brainstorming sessions with a bunch of friends. Everyone was talking over each other and it was kind of a mess. I've decided to cut my team size down to a small group of six people with specific assigments. Each team member will be working on different parts of the comic. For instance, I will be working on the sketches and outline storyboards while someone else will be working on color and shading. Delagating responsibilities and working together is something we do all the time in Game Design. Unfortunatly, another thing I’m very familiar with from Game Design is how hard it is for a group of friends to stay on task. My solution to this problem is to set some ground rules. Only one person at a time will talk and everyone will fully get to speak their mind before anyone else comments. Each month, we’ll set goals that we need to complete for the comic. I hope this will help my team keep on task. If we are able to stay focused on our goals, soon enough we’ll have an actual comic. I may post more updates for this project in the future depending on how it goes and hopefully I’ll have a really great comic to share. Below are some sketches of characters and places that might be in the comic. You probably heard by now color is an important way we sense our environment. It's one way we evaluate our surroundings; color can greatly effect the mood. They can also change one’s perspective on people, places, and things but did you also know that you can apply color theory to game design.
It's true, choosing a color scheme for your game will help show your game’s theme, style, and mood. For instance, in Super Mario and a similar game, Ori and the Blind Forest, both games share somewhat similar mechanics. They use running and jumping on the 2D plane but looking purely at their visual style completely changes how each game feels. Ori and the Blind Forest is painted with beautiful colors and is highly detailed showing off wispy and magical environments. The game feels daunting, lonely, and surreal because the colors have dark and mysterious tones. It uses a lot of cool colors like blues, black, and greens. Super Mario has a much more playful and cartoonish feel about it because of its bright and colorful theme. It uses cheerful, reds, oranges, purples, and yellows. Colors can also be designed to show a player where to go and what to do. A good game will use subtle highlighting to direct the player to different areas or specific objects. Its a good a way to show players what incentives are out there and what they should shoot for. A good example of this is the game Mirror’s Edge. It shows you where to go by red colored objects. So a little back story for this piece, I drew this when I was up late at night playing games with friends as sort of a banner and i really like how it turned out and looking back on it now I want to refine it to a more polished degree. I also wan to be able to improve my artistic capability over all.
This is the game that I am attempting to create in Unity with the little time we have left in school. Below is my first info graphic and pitch. Under the info graphic is some simple art that was designed to be the background for the game. I do plan on working on this game over the summer and I will try to post regular updates on how its going. So far I have managed to get a playable character up and running. The only problem right now is I cant figure out how to get the animations to work properly and the hit boxes are slightly off set but other than that its a workable demo and I am really exited on what I have been able to accomplish.
So this sketch has some history behind it, the specific knight shown here is a Heide Knight from a relatively semi popular game Dark Souls 2 and this specific knight is my favorite in the entire series. When I sat down to draw this I actually learned a little technique about my drawing style. It showed up when I was working on the right arm, I was using a larger brush to outline the arm which I planned to do for the rest of the image. The problem occurred when I took a step back to review my work I realized that the outline just made the image glaringly poor. Then I realized that my art style shines when I use smaller brushes the image just works better that way. So expect higher quality work from me in the future. This is an age old question but if a world wide apocalypse just occurred how would humanity respond what would you personally do how would you respond where would you go. Personally I would try and find as many survivors as possible and group them together in a Costco or something. That was best case scenario though, there are a million ways that my plan could crash and burn. So what are some other ways you would tackle the apocalypse, I would like too know.
I super love the newest entry in the Zelda series. The colors are bright and vibrant and link wearing blue is the greatest thing ever. This game really reminds me of Windwaker with all the blue now that I think about it. So obviously I had too draw the newest link in the franchise. Enjoy.
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Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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