Can't wait for next year,
Miles
This has been a great year of AGAD and i've learned a lot since september. I have learned about how game companies and studios organize their teams to make games, and we actually put that into practice. That project in particular was definitely the best learning experience overall for showing how game industrys work. The main thing that I think should be removed from the course or at least condensed would have to be the sound editing part specifically because of its similarity to the video editing stuff we did a week later. I also think that marketing for your project should be either removed or shortened too be less taxing at the end of the year. I think adding more assignments that will help to teach and improve communication will be very helpful to getting used to working in the big groups that work on most triple-A games. This class has absolutely improved my ability to work on assignments and keep up to date which will vastly help on my school assignments in the future and into collage. Can't wait for next year, Miles Here are all the images in the Info-graphic
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So this is it the last few weeks before exams and crunch time has officially begun. Everyone is rushing to finish their projects before we have to do the final test which we still don't know the nature of, minus the fact that it won't be a traditional final exam but more of a mini project that will be assigned before the actual test starts (I know, its weird). My project is coming along well though, I’ve finally set up the player properly (which is now in first person). I’m now working on the terrain and collectibles for the game. I should be able to finish the game within the week.
Here is one of the resources I've been using to make my game. https://unity3d.com/learn/tutorials/s/roll-ball-tutorial As of earlier today i have finally finished the TANKS Unity tutorial. This is honestly by far the longest Unity tutorial that we have done. Luckily this is the last Unity tutorial for the year, huzzah! That doesnt mean Im going to be free from working in unity just yet, the last project for the year is an independent project, of course if you read these posts you should already know that because of last week’s post. As for where I’m at with it I’ve started to redesign the infographic for the project, to make it more neat and polished. The plan is to get the infographic done this week, the earlier the better, once I have finished the infographic the real fun begins. The first thing to do when starting this project would be to make the terrain which for this project will be the most important part of the game. The level has to be designed around the ball’s ability to pick up momentum, so lots of hills and valleys avoiding i'm going to avoid making bumpy terrain. All in all i'm not there yet so that will be all for this post.
https://unity3d.com/learn/tutorials/s/tanks-tutorial So it's the last week before spring break and everyone in class is working hard to get the Unity tutorials finished. For this quarter I have done 2 of the 3 tutorials i need to finish for this quarter and I'm nearly done with the last one the space shooter. After that for next quarter Ill need to get 2 done and then work on my independent project. Essentially we've hit crunch time. It seems almost like an unwritten rule of this class to have crunch time at the end of the year. Personally I feel like i'm fairing a bit better than I was last year or the year before, I actually will be able to get everything done on time and i'll probably be able to get an A for the 3rd quarter. Which is exciting to say the least. I've also had a shift in mindset when it comes to working, as of previously I would have dreaded doing work to the point where I try to avoid it all together. Now on the other hand I have started thinking about work like if I get this done I won't have to think about it anymore. This mindset has really gotten me working on things with more effectiveness. For next quarter I wanna see how fast I can get everything done so I will probably be doing more of these tutorials at home.
http://www.igda.org/?page=crunch six lessons (If u wanna try out the unity tutorials for yourself then click on the link below) https://unity3d.com/learn/tutorials This week in game design I continued to work on the tutorials that were assigned in Unity. I am currently working on the Space Shooter tutorial at school. It is proving to take longer than I thought it would. I’ve run into coding problems which I’m having trouble solving. I am dyslexic which makes it harder for me to spot coding errors. I have to rely on the compiler which doesn’t always point out the exact problem and it doesn’t show me a way to fix the problem. I find coding pretty tedious. To work around this problem, I plan to work on the survival shooter tutorial at home and give myself a deadline because I have three more tutorials to finish before the end of the quarter.
https://unity3d.com/learn/tutorials/s/survival-shooter-tutorial Because of recent problems with 3Ds max which has caused relentless problems for everyone working on it our teacher just said screw it and skipped 3D all together and now we are on the unity unit. For those who don't know Unity is a game engine that is used to create games.
The software was made to support 3 types of coding softwares C sharp, C++, and Boo (which I’ve heard that the only the creators of unity use this coding language). For this class we are using C sharp to code our games. This isn't the first time we have used Unity in the game design course last year was when we learned about the basics of unity before jumping into making 2D games. This year we are doing 3D games and the first assignment was to create a 3D version of the UFO game from last year. This was very easy because the work was nearly identical except for the fact that now i'm working in 3D. I’ve realized that I have retained a majority of the information on coding from last year and furthermore I have a deeper understanding of the mechanics of unity now that i'm working with it again. Not going to lie im sort of excited to work in unity again.
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Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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