Our team had to fill three other roles, 2D artist, 3D artist, and writer. I gravitated to the 2D artist role because that is my preference and I have some talent in art. Fortunately, the other two people on the team have strengths in writing and in 3D art. I haven’t really gotten to anything super difficult yet but getting the card sizes and prints laid out and organized on the same page has been a little annoying. On the other hand, I had a fun experience with coming up with historical characters and arguments to argue over. Of course, I really enjoy drawing those characters.
I was fortunate enough to have my game be picked to design, which means that I was automatically selected to be the producer. As the producer, I am required to keep my team focused and on task while maintaining the original feel and tone of the game. I usually check all design choices and if we have any disagreements, I would be responsible for solving them. At this point, our team has not had this problem. So far, the most difficult thing for me to do is get people to stop talking about other things and that hasn’t really been too difficult.
Our team had to fill three other roles, 2D artist, 3D artist, and writer. I gravitated to the 2D artist role because that is my preference and I have some talent in art. Fortunately, the other two people on the team have strengths in writing and in 3D art. I haven’t really gotten to anything super difficult yet but getting the card sizes and prints laid out and organized on the same page has been a little annoying. On the other hand, I had a fun experience with coming up with historical characters and arguments to argue over. Of course, I really enjoy drawing those characters.
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For the last couple of weeks we have been learning about and designing game design documents (GDD) and game pitches which has been an interesting experience. I have learned how important these are to making games. The pitch is used to get your ideas across to team members and convince higher-ups to support your project. It creates a launching point and a vision for the game. The pitch creates a goal and a game plan for everyone on the team. Game design documents are what the entire game is going to be based around so if you have a poorly made or an unorganized GDD then you will have a more difficult time making the game that your dreaming up. The main reason for this is, more offten then not, you will be working with a large team. Everyone on the team is going to reference the GDD for guidance and information. Any problems that pop up can be solved by a clear and comprehensive GDD. The team uses the GDD to ensure that everyone is on the same page and using the same infrastructure. Individuals on the team can go to the GDD to answer questions and make sure their work is consistent. This document needs to be clear, well-organized, and information packed but no too large or text heavy. The pitch needs to have a clear and concise theme and be enticing.
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Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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May 2019
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