Can't wait for next year,
Miles
This has been a great year of AGAD and i've learned a lot since september. I have learned about how game companies and studios organize their teams to make games, and we actually put that into practice. That project in particular was definitely the best learning experience overall for showing how game industrys work. The main thing that I think should be removed from the course or at least condensed would have to be the sound editing part specifically because of its similarity to the video editing stuff we did a week later. I also think that marketing for your project should be either removed or shortened too be less taxing at the end of the year. I think adding more assignments that will help to teach and improve communication will be very helpful to getting used to working in the big groups that work on most triple-A games. This class has absolutely improved my ability to work on assignments and keep up to date which will vastly help on my school assignments in the future and into collage. Can't wait for next year, Miles Here are all the images in the Info-graphic
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Last week we started doing video editing in my game design class. My main impression of video editing is that it is very similar to sound editing. The only significant thing that is different about the format of the UI and the editing software is the ability to view the video portion of what you're making and the ability to add pictures or clips to the video. I still am having a bit of trouble editing for both sound and video because it is a very tedious process. I’m still not very comfortable with the software and need more practice. I realized that I have a hard time thinking about the end product so it’s hard to put the pieces together. Video editing feels like another really important skill that I can utilize in the game industry for making trailer clips so I’d like to improve.
I watched this video on tips and tricks for Adobe premier. https://www.youtube.com/watch?v=pLQKvhBLEhM It was very helpful and I learned some keybinds for adobe. I also checked out this video for some information on more specific editing techiques. https://www.youtube.com/watch?v=5-CyAA1NuB8. I learned how to color grade video clips. These videos are really helpful in learning how to navigate the settings. I asked a friend for some tips on video editing (no not anyone in my class) and he told me for videos on youtube the way to keep people watching is with a hook, similarly to how you get someone to try out a game. The hook is designed get the viewer to click on the video where the first two minutes will have what the viewer was looking for in the video. Later on the video can change focus but the idea is people will still watch it because they have been hooked by the original premise. I’m going to try this strategy and try to focus on coming up with a creative hook to keep people watching.
Last week we worked on sound editing in my game design class. This was my first time working with editing software so my classmates were getting stuff done much faster while I was struggling. I found the new UI weird and foreign. It took me some time to get used to the visuals.
I had a bit of trouble getting it to work but eventually, with the help of my friend, I figured out roughly how sound editing works. I was able to actually get work done and I discovered that sound editing is kind of fun. It is possible to make some really cool stuff with editing. I still have a lot to learn with how editing works but I'm kind of excited for the video editing stuff that we're going to do next week. Personally, I find editing to be kind of challenging to do but there are really cool things that I've seen done with proper editing and I want to see what I can manage to make on my own. This skill will be really useful for making videos and games so it’s a good skill for me to learn and refine.
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Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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May 2019
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