So I get asked this question a lot, "how did you get so good at drawing." Now personally I'm not super amazing at drawing I still have a lot to learn about art in general, but the best way to "get good" is to practice. I know that sounds corny but that is honestly the best way to get started. You probably wont be satisfied with what you make at first, but soon enough your going to learn little tricks to make your art look that much better. If you can keep this up soon enough other people will be asking you the same question "how are you so good at drawing", and you will know the reason why.
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So I plan too do more drawings like this in the future and for every new drawing I will make a post showing it off. This time around ive drawn what I like to call the Omega Knight. props too whoever can guess why I called him Omega Knight.
just a little thing that i have been working on with Krita
im calling themOwl knights because of the face plate which somewhat resembles an owl So my game design teacher recently suggested that I try out a few different software for drawing, modeling, and for game designing. These are my first attempts at making something in Krita a 2D software designed for drawing. I made this in little under an hour with a bamboo tablet. I only ran into one problem were the pen would open a brush wheel while I was trying to draw, which I managed too fix after looking trough the settings. Other than that mix up I think Krita is my favorite 2D software to date and I will be using it much more.
Over the past week, I have not been using many tutorials because I've been in the section of work that requires you to do a bunch of things on your own. For instance, I've been working on the terrain project where I had to place all of my previous work into a scene, including the spaceship, snowman, Franklin, and flowers and rocks. Although, my favorite tutorial on 3D Max has been the Spaceship tutorial due to the impressive amount of modeling that you can use to turn a single box into a spaceship. During that tutorial, I learned to use specific modifiers like the editable poly modifier. I learned extensively about the tools within that modifier such as the extrude tool, the bevel tool, and the spin tool. I also learned how to edit with points, faces, and lines. Combined with the standard tools, you can create a spaceship. I can use the editable poly modifier in the future to create much more complicated 3D models from standard primitives. This is incredibly important to modeling in general.
The tutorial that I found the most useful to understanding Photoshop was the Beetle Car Tutorial. It made us work from a selling point of view and it showed us how we could use colors to our advantage. It explained some things that the Black and White tutorial did for us later on. It showed us how cropping and re-sizing is an incredibly useful application. We also had to change the color of an object. I'll probably use these techniques in advertising or marketing some designs.
The tutorial that I found the most useful to understanding Illustrator was the Pen Tutorial. It really showed me that the pen tool is incredibly effective and versatile. The Pen Tutorial taught me how to change the size of my stroke to create a different patterns. It also showed me the effectiveness of color and opacity. I will probably use the pen tool a lot to do stretch art, to create game assets, and for coloring and retexturing. I really like the pen selection feature. This is the image I worked on for the Beetle Car Tutorial. I edited the beetle pretty well. I was able to change the color and it looks good. I didn't really choose the background very well. I should have found a color that supported the color of the car and the logo better. |
Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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