The best part of this blog assignment all year was being able to highlight the work that I've done in this class. I think the blog has given me more insight into my work, my work ethnic, and what I want to do in the future. To be honest, the blog assignment has been kind of a chore for me to do because I don't like writing assignments. There were at some weeks that I did feel good about the reflections that I posted but other weeks where the blog did not feel like a helpful assignment. However, these blogs have given me some insight into my work patterns and how I tackle each assignment throughout the week, so in some sense that was helpful. I do plan on updating my portfolio and polishing it to make it seem more professional. I like the idea of having a place to review all of my weekly work.
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This year was pretty fun in Scientific Visualization. The most important information that I learned this year has to be copyright information. I feel like, as an artist, that issue will come up more and more. Now I understand what infringement means and how to avoid it. I also know that I need to protect my own artwork and makes sure no one steals it. This is information that I will definitely use in the future. If I, or someone I know, runs into a copyright problem, I have an idea of what to expect and how to handle it. The hardest part of this class is the amount of studying that is needed. I didn't necessarily find any of the concepts too difficult but I now realize that I didn't study enough at different points in the year which resulted in lower quiz grades. I don't really have any suggestions for changing the curriculum. One thing that might be better is to change the format of the information sometimes. Studying the information in a powerpoint presentation was hard.
Over the past week, I have not been using many tutorials because I've been in the section of work that requires you to do a bunch of things on your own. For instance, I've been working on the terrain project where I had to place all of my previous work into a scene, including the spaceship, snowman, Franklin, and flowers and rocks. Although, my favorite tutorial on 3D Max has been the Spaceship tutorial due to the impressive amount of modeling that you can use to turn a single box into a spaceship. During that tutorial, I learned to use specific modifiers like the editable poly modifier. I learned extensively about the tools within that modifier such as the extrude tool, the bevel tool, and the spin tool. I also learned how to edit with points, faces, and lines. Combined with the standard tools, you can create a spaceship. I can use the editable poly modifier in the future to create much more complicated 3D models from standard primitives. This is incredibly important to modeling in general.
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Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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