Rigging might be the main reason for why I don't want to become a 3D modeler for my job. It is a painful and frustrating process that requires patience and lots of trial and error to get correct. Making the bones is only the first part, which in itself can be frustrating, then you have to move on to hierarchy and envelopes, both not only are very complicated and difficult to get used to on their own, but they are both required to get a model that will be easy to animate. The one thing I can say about this process is when the rigging is finished it is immensely satisfying just to mess with. Then there comes the part that I immensely love about 3D modeling and that is animation. 3D Animation is possibly the best thing about 3D and if Disney has anything to say about it they would agree. You see animating in 3D is the opposite of rigging, It is way faster than stop motion 2D animation and much easier to create realistic perspective. Which is probably something I could turn into a career which is 3D animation. So its fitting that for the end of the year we are doing both.
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This previous quarter has been a whirlwind of events that has caused us to lose a lot of class time this quarter. During this time our class has worked on lighting and cameras. Lighting was much easier for me because I had some experience with that during an internship last summer. The most difficult thing this quarter has been rotating a camera around an object. After messing with pivot for two whole class periods, I found out that my 3Ds max was bugged so the pivot function wasn't working properly. I had to redo the whole thing. The reason it was so difficult was partially because it was a new tool that I had to figure out and mainly because pivot would stop working when I turned on auto key, making the whole process incredibly frustrating. Ultimately I just decided to scrap the pivot system and decided to animate it manually which did not turn out very well. The end product is below and I'm not proud of it. The camera itself is zooming in and out during the shots which created a dolly zoom. I feel like I could become more effective with pivot if I had more time, but I needed to complete the project.
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Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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