When we started working with 3D models again this previous week, I realized just how long it had been since I have used 3D software. I feel as though the layout of 3ds Max was still fairly familiar but some of my frustrating experiences with the software are resurfacing. For instance, the placement and selection options are finicky and can create some very weird stuff that will screw up how the model I am working on looks. Not to mention I don't know how to properly rig a single object. I had no real difficulty with the hierarchy map and grouping shapes together to work in conjunction with each other, but as soon as I try to use the bone tool, I can't seem to get everything lined up correctly. I need to get more comfortable with the system before I can start really working efficiently with 3ds Max.
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You should now be making good progress on your board games. For this blog post, discuss the parts of the project that have been particularly difficult for you. What did you do to overcome problems experienced both individually and as a team? Go into detail and include at least one graphic example of YOUR work towards completion of the project.
Over the course of this project, the toughest thing for me personally has been getting the card size proportions below done correctly. I just had a poor time getting all the alignments correct. I had problems with Photoshop and Illustrator working together. It was finicky. It took some patience but I eventually figured out what I needed to do. As for the group, staying on task in general and focusing on what needs to be done is a pretty reoccuring issue. This is true for my team and for me as well lately. As the producer, I need to keep everyone, including myself on task and working towards our goal and deadline. I feel as though we are doing well we just need to stay focused. |
Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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