A project like this definitely needs organization. I realized this after one of my first brainstorming sessions with a bunch of friends. Everyone was talking over each other and it was kind of a mess. I've decided to cut my team size down to a small group of six people with specific assigments. Each team member will be working on different parts of the comic. For instance, I will be working on the sketches and outline storyboards while someone else will be working on color and shading. Delagating responsibilities and working together is something we do all the time in Game Design.
Unfortunatly, another thing I’m very familiar with from Game Design is how hard it is for a group of friends to stay on task. My solution to this problem is to set some ground rules. Only one person at a time will talk and everyone will fully get to speak their mind before anyone else comments. Each month, we’ll set goals that we need to complete for the comic. I hope this will help my team keep on task. If we are able to stay focused on our goals, soon enough we’ll have an actual comic. I may post more updates for this project in the future depending on how it goes and hopefully I’ll have a really great comic to share.
Below are some sketches of characters and places that might be in the comic.