We are going to use Unity in my game design class which is an odd turn of events and one that I am semi-excited about. Let me explain. Unity is a game engine that a lot of large companies use to make games. We will be working with professional grade tools which is exciting, yet at the same, Unity requires a basic understanding of the coding language C Sharp. I have zero experience with coding, let alone C Sharp. Regardless of all this, I think I'd rather be using Unity because it is much more important to start learning something early and getting more experience. My overall impression of Unity is that it is more diverse and will be able to do more than Game Maker. It is more complex and expansive than what we have seen and used before. The biggest thing that sets it apart is the coding, which is also what has me worried. The easiest thing for me will probably be the implementation of assets in Unity. I'll be able to make my own assets which will be helpful and fun since I like to draw.
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So I plan too do more drawings like this in the future and for every new drawing I will make a post showing it off. This time around ive drawn what I like to call the Omega Knight. props too whoever can guess why I called him Omega Knight.
just a little thing that i have been working on with Krita
im calling themOwl knights because of the face plate which somewhat resembles an owl So my game design teacher recently suggested that I try out a few different software for drawing, modeling, and for game designing. These are my first attempts at making something in Krita a 2D software designed for drawing. I made this in little under an hour with a bamboo tablet. I only ran into one problem were the pen would open a brush wheel while I was trying to draw, which I managed too fix after looking trough the settings. Other than that mix up I think Krita is my favorite 2D software to date and I will be using it much more.
In all honesty, I feel the most important thing that was taught this year was communication skills along with learning to work as a team. No matter what game we will be working on, the most important thing will be communication. I learned through several assignments that if someone wasn't communicating well, the entire team got thrown back. To be efficient as a team, everyone has to stay on task and work together. Learning how to make and read a Game Design Document (GDD) was a pretty useful skill to have in this class and in the real world. The constant communication, guidelines, and in-depth knowledge are a good way to organize game design projects. The thing I feel that might help the most for next year's students is to have more time to work in groups for a project or to have a larger group project when making an actual game. It will be super interesting to see what an entire class can produce.
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Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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May 2019
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