This Is part two of modeling the largest sword in history the zweihander. This time around I've applied what I've learned making UVW maps to create texture for my sword. This was a super fast process know that I know how to implement it and the end result looks pretty good for a first attempt at 12:00 am. The UVW work itself I could have done more smoothly though instead of having the sword blade split up into different sections I should have just had completed on the UVW map.
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Recently I just finished UV mapping a robot by creating an image on Photoshop and then transferring it to 3DS Max, which was actually really fun to do. During this process though it was a bit tedious to transfer the TIF file on to the image and then Unwrap it to make it look correct. So that got me thinking are there any 3D modeling software that can allow you to directly paint on your 3D model and it turns out there is! Blender a free 3D modeling software has this functionality. I found a tutorial where Grant Abbitt demonstrates this process. Its a really interesting video just to see the object get painted, but I do want to try this in the future.
Abbitt, Grant, director. Texture Painting Tutorial. YouTube, YouTube, 6 Dec. 2015, www.youtube.com/watch?v=LcCQKuWPhXk. |
Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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