This Is part two of modeling the largest sword in history the zweihander. This time around I've applied what I've learned making UVW maps to create texture for my sword. This was a super fast process know that I know how to implement it and the end result looks pretty good for a first attempt at 12:00 am. The UVW work itself I could have done more smoothly though instead of having the sword blade split up into different sections I should have just had completed on the UVW map.
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Since my last personal update I have made a lot of 3D models from chess to neighborhoods, but there has been one thing that I really wanted to make and that was a zweihander. You know that big two handed German great-sword that is my favorite thing ever. Anyway I made a test model for one in 3Ds max which I'm proud to show off. It's actually a really simple model where I basically only used the edit poly modifier to make but I’m really proud of the end results.
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Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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May 2019
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