In all honesty, I feel the most important thing that was taught this year was communication skills along with learning to work as a team. No matter what game we will be working on, the most important thing will be communication. I learned through several assignments that if someone wasn't communicating well, the entire team got thrown back. To be efficient as a team, everyone has to stay on task and work together. Learning how to make and read a Game Design Document (GDD) was a pretty useful skill to have in this class and in the real world. The constant communication, guidelines, and in-depth knowledge are a good way to organize game design projects. The thing I feel that might help the most for next year's students is to have more time to work in groups for a project or to have a larger group project when making an actual game. It will be super interesting to see what an entire class can produce.
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Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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May 2019
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