Rigging might be the main reason for why I don't want to become a 3D modeler for my job. It is a painful and frustrating process that requires patience and lots of trial and error to get correct. Making the bones is only the first part, which in itself can be frustrating, then you have to move on to hierarchy and envelopes, both not only are very complicated and difficult to get used to on their own, but they are both required to get a model that will be easy to animate. The one thing I can say about this process is when the rigging is finished it is immensely satisfying just to mess with. Then there comes the part that I immensely love about 3D modeling and that is animation. 3D Animation is possibly the best thing about 3D and if Disney has anything to say about it they would agree. You see animating in 3D is the opposite of rigging, It is way faster than stop motion 2D animation and much easier to create realistic perspective. Which is probably something I could turn into a career which is 3D animation. So its fitting that for the end of the year we are doing both.
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Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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May 2019
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