Over the past week, I have not been using many tutorials because I've been in the section of work that requires you to do a bunch of things on your own. For instance, I've been working on the terrain project where I had to place all of my previous work into a scene, including the spaceship, snowman, Franklin, and flowers and rocks. Although, my favorite tutorial on 3D Max has been the Spaceship tutorial due to the impressive amount of modeling that you can use to turn a single box into a spaceship. During that tutorial, I learned to use specific modifiers like the editable poly modifier. I learned extensively about the tools within that modifier such as the extrude tool, the bevel tool, and the spin tool. I also learned how to edit with points, faces, and lines. Combined with the standard tools, you can create a spaceship. I can use the editable poly modifier in the future to create much more complicated 3D models from standard primitives. This is incredibly important to modeling in general.
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Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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May 2019
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