void OnDisable() {
Debug.Log("stuffstuff")
This would be the correct way to end this statement.
void OnDisable() {
Debug.Log("stuffstuff");
}
These minor mistakes can ruin hours of work if you do not know what to look for.
First of all, I hate C# and I hate coding in general because it is tedious and really confusing. The only way I have been able to keep up with C# and Unity so far is by moving at a much slower pace than my peers. I am being as careful and precise as I can and I am still running into trouble. The biggest help so far has been copying down notes of different codes but this has still not prevented me from running into issues. The hardest thing for me to remember is to end off a statement, for instance this is an incomplete statement.
void OnDisable() { Debug.Log("stuffstuff") This would be the correct way to end this statement. void OnDisable() { Debug.Log("stuffstuff"); } These minor mistakes can ruin hours of work if you do not know what to look for.
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Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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