When we started working with 3D models again this previous week, I realized just how long it had been since I have used 3D software. I feel as though the layout of 3ds Max was still fairly familiar but some of my frustrating experiences with the software are resurfacing. For instance, the placement and selection options are finicky and can create some very weird stuff that will screw up how the model I am working on looks. Not to mention I don't know how to properly rig a single object. I had no real difficulty with the hierarchy map and grouping shapes together to work in conjunction with each other, but as soon as I try to use the bone tool, I can't seem to get everything lined up correctly. I need to get more comfortable with the system before I can start really working efficiently with 3ds Max.
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Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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May 2019
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