Our team had to fill three other roles, 2D artist, 3D artist, and writer. I gravitated to the 2D artist role because that is my preference and I have some talent in art. Fortunately, the other two people on the team have strengths in writing and in 3D art. I haven’t really gotten to anything super difficult yet but getting the card sizes and prints laid out and organized on the same page has been a little annoying. On the other hand, I had a fun experience with coming up with historical characters and arguments to argue over. Of course, I really enjoy drawing those characters.
I was fortunate enough to have my game be picked to design, which means that I was automatically selected to be the producer. As the producer, I am required to keep my team focused and on task while maintaining the original feel and tone of the game. I usually check all design choices and if we have any disagreements, I would be responsible for solving them. At this point, our team has not had this problem. So far, the most difficult thing for me to do is get people to stop talking about other things and that hasn’t really been too difficult.
Our team had to fill three other roles, 2D artist, 3D artist, and writer. I gravitated to the 2D artist role because that is my preference and I have some talent in art. Fortunately, the other two people on the team have strengths in writing and in 3D art. I haven’t really gotten to anything super difficult yet but getting the card sizes and prints laid out and organized on the same page has been a little annoying. On the other hand, I had a fun experience with coming up with historical characters and arguments to argue over. Of course, I really enjoy drawing those characters.
0 Comments
Leave a Reply. |
Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
All
Archives
May 2019
|