At the start of the school year, Mr. B split the class into two groups and told us to design a game based on a children's fairy tale. Each person on the team chose separate role on the design team, including a writer, a level designer, a sound artist, an artist, and a producer. This mini project was supposed to show us exactly what it was like working with a large team. Since this was our first time doing this kind of project, our execution was a little sloppy. There were a few glaring problems right off the bat. For instance, some of the team members were not happy with their roles in the group and changed halfway though the project. People had to restart their assigned work mid-way through the project. A lack of communication became another problem, even though the whole team was working right next to each other. While the producer was kept informed of everything that was happening, not all that information got circled around to the whole team. When it was time to show the project, the work that was done was not uniform and parts of the project were inconsistent. The story didn't completely match the level layout. The artwork and level design didn't blend well. Even though John and I worked closely together as the artists, our art styles were very different. If communication was better throughout the group, we could have kept the style and concept of the game uniform, and focused on a more specific design for the original idea, and maybe beaten the other team.
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Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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May 2019
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