- I'm playing catch up for this class.
- I hate the cloth modifier.
- Next few months will definitely be rigging or animation I'm calling it.
- I got some personal projects in mind that all require 3D modeling.
This last week has been tough for me work wise. I have been catching up on a lot of 3D modeling, although I have been able to accomplish a lot now that I have 3Ds Max at home, it has still been a lot to do in a week. I have relearned all tools and techniques from last year as well as my complete hatred of the cloth modifier, which gave me plenty of trouble over the last week. For the next few months I think we are going to be moving in one of two directions. It will ether be rigging or animation, and there is only one thing I hate more than the cloth modifier and that is rigging so for my sake I hope it is animation. I just thought of a cool idea for animation using the daylight and cloth modifiers to make a time lapse animation which could be cool, but who knows. Most of these tools have given me ideas for personal projects like 3D modeling a zweihander with the taper and symmetry modifiers then using that 3D model in digital paintings, which is something I will have to do on my free time. Or using the daylight modifier to simulate shadows of a cliff or mountain that I could then paint. Maybe I'll do a blog post on some of the personal 3D stuff that I could do in the future.
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Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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