This Is part two of modeling the largest sword in history the zweihander. This time around I've applied what I've learned making UVW maps to create texture for my sword. This was a super fast process know that I know how to implement it and the end result looks pretty good for a first attempt at 12:00 am. The UVW work itself I could have done more smoothly though instead of having the sword blade split up into different sections I should have just had completed on the UVW map.
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Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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May 2019
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