- Adding materials is to painting as UVW is to wrapping paper.
- I caused an inception joke with multiple sub object materials (that's what I get for using compact material editor).
- I'm a bit behind but not by much.
This last week in game design our class has gone from adding materials to surfaces (painting) to UVW mapping or (wrapping). The switch has been admittedly slow I ran into a weird issue with the multi sub object modifier where instead of putting standard materials in the sub object material it instead ether replaced the material or put it within another sub object, at one point I had five sub object materials within one another. It was such a mess that I had to restart a few times. Long story short is don't use the compact material editor even when a tutorial uses it. Otherwise UVW has been fairly straightforward, I am still a bit behind unfortunately.
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Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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May 2019
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