Most of the changes in Destiny 2 are minor and don't affect the gameplay. The overall presentation and UI is beautifully simple.The planets and moons in Destiny 2 feel a lot more open and expansive compared to the earlier version. The art direction and landscapes are impressive and create awe-inspiring, vast imagery.The real fun of this game starts at the end of the campaign which allows access to a new social space called the tower. This is very similar in layout to the first game’s tower but this time there are a slew more large Easter eggs to find. One of the most exciting features of this game is the addition of a raid that requires a coordinated, six member team to complete.
Unfortunately with the launch of Destiny 2, there are some expected, as well as, unexpected problems. I can't help but notice the game is lacking in the customization department, specifically the armor did not look as good and as armor in Destiny 1. The main campaign which feels like a standard romp through a first person shooter is pretty mediocre. It feels predictable and standard for a FPS. It also doesn't do much in the way of mechanical innovation. One of the best parts of Destiny 2 is the raid, but the fact that it takes six team members with a high enough light level and decent coordination makes it frustrating to even attempt. Personally, I have not been able to complete the raid because I have not been able to get enough people with the PC version to cooperate. The game's final boss feels a bit too easy to kill and there are no real challenging mechanics. Overall, the game is kind of slow and standard.
Destiny 2 has a lot of potential and the next round of DLC could really enhance this game. I would like to see the lore and history of the Destiny universe come to the forefront of the next DLC. There are some genuinely interesting stories to be told, but most are hidden behind large walls of text. I would also like to see the implementation of better armor and weaponry similar to what is found in Destiny 1. Adding the creativity of a lot of customization would the game feel more personal. I would also suggest a bit more in-depth mechanics for the player to work with during fights. Interesting fights that allow you to out-maneuver or out-strategize your opponent would make the game more compelling. Despite the drawbacks, I would still recommend this game if you have friends to play with and can hold out for future DCLs.
- Solid fundimentals
- Enjoyable end game content
- Mediocre story
- Fun with friends