- Over the summer Internship
- Working with 3Ds Max
- I was working for Design Foundry
This is the company I was working for
https://www.foundrycrew.com/
And here is some of the stuff I made for them
Last summer had to be one of the best summers that I've lived through, it was a roller coaster through and through and one of the high points for the summer was this internship I did for a company called Design Foundry. I spent two weeks up near the DC area with my aunt and uncle. Every week day My aunt and I would drive about an hours drive around DC into Maryland to this warehouse where I would exclusively work with 3D models basically all day. The people there were super nice and I had a fun time working on various small projects. Really I was only using the texture modifier and some simple primitive editing with a few modifiers. I did get a good refresher on 3Ds Max though. It was a strange new experience in a strange place that I almost never visit. Overall it was exciting new and enjoyable and gets me excited to work for a design company in the future.
This is the company I was working for https://www.foundrycrew.com/ And here is some of the stuff I made for them
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Ill admit making 3D models are not my strong suit specifically when it comes to making stuff in 3D. The last few weeks have been super helpful for getting caught up, on the stuff that has somewhat slipped my mind since last year and I am just now starting to get back into the school mindset as well as working with 3D models mindset. The workload has been becoming much more time consuming over the last few weeks not really for game design specifically but school in general. It hasn't helped that there were two hurricanes that hit NC this year and both caused us to loose school days, the fallout of that being it has been hard for me to fully re-adapt to school and it still feels like I'm just getting back to school, except we keep getting more and more assignments and projects. This has caused me to get slapped with reality and now I'm catching up for the first quarter. For game design this has been much easier than I was making it out to be, essentially we have been going over the basics of 3Ds Max again you know lathe, lofts, Boolean all that good stuff.
Destiny 2’s newest DLC Forsaken has dropped! With it comes loads of new content, story mission, loot, and game changes the game desperately needed. The new story focus’ on our favorite character Cayde 6 everything is fun and dandy for the first mission Cayde is making quips and cracking jokes, and then bam! He is dead. Bungie killed off one of their most beloved characters. Suddenly the rest of the story becomes a classic revenge story modeled after old cowboy stories, the only difference here being in this your a space wizard hunting down the guy that killed your good bud cayde. This has honestly been the best story since The Taken King. Another addition has been the new PVP/PVE mode gambit. This gamemode has two teams of 4 players facing off trying to kill enough enemies to summon a boss called a prime-evil. Once you kill the prime-evil you win a round. There's a catch though the other team can send over a player to harass your team while you gather motes to summon your prime-evil, this is where the PVP part comes in. This mode is crazy fun especially with some friends to play with. Paired with all that as well bungie has officially reworked the weapon system, I won't go into too much detail but basically it combines the weapon system from Destiny 2 with Destiny 1’s weapon system. This system is so flexible you can essentially run around with 3 shotguns, overall another good change. If you were skeptical about destiny 2 before now is definitely the time to pick it up all of the new additions to the game make the game worth playing again. Not to mention with the annual pass we will be getting more content as the months progress. I've linked the patch notes for forsaken below, as well as an actual breakdown of how the new weapon system works if your curious.
Forsaken Patch Notes https://www.bungie.net/en/News/Article/47197 Detailed explanation of the new weapons system https://kotaku.com/destiny-2-s-weapon-system-is-now-drastically-different-1828669413 |
Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
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