- 4th quarter we are working on cameras.
- Much shorter 4th quarter because of other events outside our control and the lack of time is frustrating.
- I'm struggling to figure out how to rotate a camera around an object the way I want it to.
- Time management is really important.
This previous quarter has been a whirlwind of events that has caused us to lose a lot of class time this quarter. During this time our class has worked on lighting and cameras. Lighting was much easier for me because I had some experience with that during an internship last summer. The most difficult thing this quarter has been rotating a camera around an object. After messing with pivot for two whole class periods, I found out that my 3Ds max was bugged so the pivot function wasn't working properly. I had to redo the whole thing. The reason it was so difficult was partially because it was a new tool that I had to figure out and mainly because pivot would stop working when I turned on auto key, making the whole process incredibly frustrating. Ultimately I just decided to scrap the pivot system and decided to animate it manually which did not turn out very well. The end product is below and I'm not proud of it. The camera itself is zooming in and out during the shots which created a dolly zoom. I feel like I could become more effective with pivot if I had more time, but I needed to complete the project.
0 Comments
Leave a Reply. |
Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
All
Archives
May 2019
|