- Darik Smith is cool
- I genuinely enjoy good set pieces
- Gotta keep improving
“Darik Smith.” Environment Concept Art, dariksmith.carbonmade.com/projects/6042572.
So this guy named Darik Smith is a 3D modeler and he has made some pretty neat stuff. The stuff that i'm most impressed with has to be his environment modeling work. I’ve always loved good set pieces for stories and this is no exception. Just looking at some of his concept work is awesome and I super love all the detail that goes into the buildings and architecture. I want to get really good at making environments in general and making them in a 3D space will greatly help my 2D art. So i'm going to get good at making places. So that means improving with modifiers like Boolean, loft and lathe while looking for more advanced techniques in the future.
“Darik Smith.” Environment Concept Art, dariksmith.carbonmade.com/projects/6042572.
0 Comments
Last summer had to be one of the best summers that I've lived through, it was a roller coaster through and through and one of the high points for the summer was this internship I did for a company called Design Foundry. I spent two weeks up near the DC area with my aunt and uncle. Every week day My aunt and I would drive about an hours drive around DC into Maryland to this warehouse where I would exclusively work with 3D models basically all day. The people there were super nice and I had a fun time working on various small projects. Really I was only using the texture modifier and some simple primitive editing with a few modifiers. I did get a good refresher on 3Ds Max though. It was a strange new experience in a strange place that I almost never visit. Overall it was exciting new and enjoyable and gets me excited to work for a design company in the future.
This is the company I was working for https://www.foundrycrew.com/ And here is some of the stuff I made for them Ill admit making 3D models are not my strong suit specifically when it comes to making stuff in 3D. The last few weeks have been super helpful for getting caught up, on the stuff that has somewhat slipped my mind since last year and I am just now starting to get back into the school mindset as well as working with 3D models mindset. The workload has been becoming much more time consuming over the last few weeks not really for game design specifically but school in general. It hasn't helped that there were two hurricanes that hit NC this year and both caused us to loose school days, the fallout of that being it has been hard for me to fully re-adapt to school and it still feels like I'm just getting back to school, except we keep getting more and more assignments and projects. This has caused me to get slapped with reality and now I'm catching up for the first quarter. For game design this has been much easier than I was making it out to be, essentially we have been going over the basics of 3Ds Max again you know lathe, lofts, Boolean all that good stuff.
|
Miles RomanHi, I am a student at Durham School of the Arts, and this blog will be documenting my experiences with my Game Design class. Categories
All
Archives
May 2019
|